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Design NotesThere is no point in denying that the current game market is (and possibly, always was) concentrated in one sector: fantasy gaming, generally played with rules known as 3rd edition (you know what they are). Rather than do separate d20 versions of our various game lines, we have decided to provide a book that would both serve as a bridge to our various worlds (which are easily adaptable, thanks to a high degree of non-rule, background content) and as a useful resource for the d20 players. This book contains a number of pre-generated worlds and machines that can either serve as the springboard to an entirely new campaign, or as elements to be adapted for an existing one. The driving concept behind the project is to maximize the book's usefulness to players. To this end, everything as been made as "modular" as possible -- don't like the historical background? Keep the concept and the machines, change the rest. The table of content below shows some of the themes that will be covered in the book. Each will get a short sample history, along with basic background information, a few adventure/campaign seeds, and several mecha designs, each with a handful of variants. |
DP9-910 (Softcover, 160 pages)
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Chapter Three: Modern Worlds
Chapter Four: Future Worlds
Appendixes
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DP9-911 Deluxe Ed. (Hardcover, 256 pages)
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Chapter Four: Future Worlds
Chapter Five: Mecha Design (NEW)
Chapter Six: Mecha Action (NEW)
Appendixes
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SamplesHere are a few samples from the book. All will be colored and printed in grayscale in the manual to provide the proper volumes. We'll aim to add a new mecha design every week until the release of the book. |
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A Guardian Armor is a comparatively lesser replica of a Divine Guardian Armor crafted by mortal clerics after decades spent studying the divine version. They are weaker and not as elegant as their divine artifact counterparts, and their special powers are fewer.
To craft a Mortal Guardian Armor, or to contribute to its creation, a craftsperson must be in some contact with the Guardian's domain, whether he be an armorer to shape the metal, an artisan to decorate it, a wizard to craft the magical components, or a cleric to channel divine power into the Armor. Most often, this requirement means the person must be a follower of a god who has the domain as one of its own. Clerics who follow particular domains rather than worship gods meet the requirement.
Guardian Armors are quite capable of turning the tide of a major battle, and one or two of the right variety can take on a respectable dragon. While there is only one artifact mecha associated with a particular Divine Guardian, there may be several models of Guardian Armor based on the Divine Guardian Armor's design.
(Guardians of Divinity setting: Chris J. Schaller -- Image: Ghislain Barbe)
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Its primary armament is the shoulder-mounted A-12 Mongoose genius missile launcher pod, with munitions capable of fully autonomous target acquisition and prioritization, and an arm-mounted A-5 6mm rapid fire railgun. They are supplemented by a slipknife and various types of grenades for close combat.
The M-344's most notable feature is the armored bulge on its back from which the child pilot mentally controls the Rider, leading to the unofficial nickname 'Hunchback.' This protects the operator from enemy fire from most directions, and the entire cockpit can be ejected in case of catastrophic combat frame failure.
(Outworld Changelings setting: Alistair Gillies -- Image: Bobbi Burquel)
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Then in 2214, a new threat appeared: identifying themselves as Task Force Gukashii of the Iriimnir, an alien fleet began to attack the outlying colony worlds. Now the colonies and Earth must settle their differences to face the Iriimnir, and the supercarrier Ouroboros and the other ships of the Earth Space Force are all that stand between them and destruction. Squadrons of Vampire-class variable aerospace fighters are all that stand between Earth and the Iriimnir war machines.
(Space Ranger Ouroboros setting: Alistair Gillies -- Image: Bobbi Burquel)
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Golems are a staple of fantasy roleplaying games, and while the real world golem of legend was made of mud and clay, its fantasy brethren are made of all manner of materials, including metal. In every important way, these automatons of yore are the fantasy equivalent of robots. If one were to strip away the independent elemental force controlling a golem while leaving it magically animate, what gets left behind would be the fantasy equivalent of a classic science-fiction battlesuit.
In this setting, this process has already taken place, and the results -- Golemsuits -- rampage across the landscape, fighting battles both great and small.
The link below allows you to download a sample page from the book. It's in PDF format, and you will need an Acrobat viewer (free in most places). Don't worry about the "MP" entries for now -- those are Mecha Point costs and are used for contruction and balance. They (along with tons of advanced mecha-related options) are explained further in Guardians of Order's upcoming d20 Mecha manual, but are not required to use the mecha in actual play.
Mecha Sample 1: Charger Golemsuit (PDF file) (Golemsuit Warriors setting: Chris J. Schaller -- Image: Ghislain Barbe) See the Limited Edition d20 Mecha Compendium Miniatures Click Here. |
| d20 GAMING PRODUCTS | |||
| d20 Mecha Compendium (d20 Gaming Product) 160 pages, Softcover | $12.45US | ||
| DP9-910 | |||
| d20 Mecha Compendium Deluxe Edition (includes Mecha Gaming Rules) 256 pages, Hardcover | $19.95US | ||
| DP9-911 | |||
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| d20 Mecha Compendium - Fantasy Mecha - Miniatures | |||
| Blastfurnace Guardian Armor (6mm scale, includes 40mm plastic base) | $19.95US | ||
| DP9-912 | |||
| Devine Guardian of War (6mm scale, includes 40mm plastic base) | $14.95US | ||
| DP9-913 | |||
| Brute Coalsuit (28mm scale, includes 40mm plastic base) | $14.95US | ||
| DP9-914 | |||
"d20 System" and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission.