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Mammoth StriderHeavy Gear has been called by many the finest science-fiction game on the market. A rich world has been painted in the many supplements available, a world that is at war with itself. Heavy Gear, definitively not your father's Giant Robot game!

Basic Premise: human colonies caught in interstellar war; "Tom Clancy's Mecha"
Genre:science fiction combined warfare with mecha/giant robots
Primary Locales: habitable planets, ground warfare
Realism Level: High
Miniature Scale: 1/144 (most Gears stand approx. 35mm tall)
Game Scale: Varies, depending on skirmish or mass battle
Minimum Army Size: Squad (five vehicles)

Back Story: The year is 6132. More than three hundred years ago, a political crisis on Earth caused it to abandon its colonies and retreat into isolation. Since that fateful day, the former colonists have adapted to their new home planets and evolved into distinct societies. As our story opens, the former colony of Terra Nova is recovering from the War of the Alliance, wherein they successfully repelled a surprise invasion attempt by a newly imperialist Earth government. Victory was short-lived, however: the power brokers of Terra Nova are restless once again. No one seems to know or care what is happening to the rest of the human colony worlds -- an oversight that might have devastating consequences in the future...

Highlights

  • Uses DP9's Silhouette system; learn once, play all DP9 games!
  • Fast to play: streamlined game mechanics that use only a few 6-sided dice;
  • Fully compatible with the Roleplaying Game;
  • Well-supported: numerous sourcebooks, but none of which are required to play;

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    New Silhouette Core Heavy Gear Miniature Rules

    (DP9-919)

    With the 10th Anniversary of the Heavy Gear RPG and Tactical Game and we decided that it was time for a change. The new Silhouette Core Heavy Gear Miniature Rules takes the acclaimed Silhouette game mechanics to the next level, with game play from one on one Melee Scale to massive Fleet Scale battles. The new Melee Scale cobat is directly compatible with the SilCORE roleplaying rule set (DP9-909), including rules to convert your RPG character into miniature stats. Fight RPG characters against one another or against Heavy Gear critters or vehicles, in the Melee Scale. For the Gear Aces out there, there is the Duelist Scale with one on one gears battles using punches, kicks, swords, other melee weapons, guns, missiles and special duelist combo moves. The Tactical Scale is still the main battle scale for the Heavy Gear universe, its been revamped to speed up the game and save time on record keeping. New rules additions include command points allowing you reroll any dice roll and streamlined ammo record keeping, plus new artillery, air and orbital strikes rules. The Fleet Scale is a new and separate rule set included in the book for massive battles with landships and small miniature squad counters representing gear, strider, armor, infantry and air squads. New smaller Fleet Scale miniatures are now available for this scale. Each scale also has it's own set of combat tables, with different combat results on dice rolls. The best in Giant Robot miniature games just got better!


    New Heavy Gear Tactical Starter Packages (Rules and Minis) Available on the Online Store

    Northern Players Tactical Starter Package 1: Includes 1 copy of the Heavy Gear Miniature Rules (DP9-919) and 1 Northern Core Combat Group (DP9-951) for a total of 5 miniatures (Special Price).


    Southern Players Tactical Starter Package 1: Includes 1 copy of the Heavy Gear Miniature Rules (DP9-919) and 1 Southern Core Combat Group (DP9-952) for a total of 5 miniatures (Special Price).


    Northern Players Tactical Starter Package 2: Includes 1 free copy of the Heavy Gear Miniature Rules (DP9-919), 1 Northern Core Combat Group (DP9-951), 1 Northern Elite Combat Group (DP9-953) and 1 Northern Specialist Combat Group (DP9-955) for a total of 15 miniatures.


    Southern Players Tactical Starter Package 2: Includes 1 free copy of the Heavy Gear Miniature Rules (DP9-919), 1 Southern Core Combat Group (DP9-952), 1 Southern Elite Combat Group (DP9-954) and 1 Southern Specialist Combat Group (DP9-956) for a total of 15 miniatures.


    Northern Players Tactical Starter Package 3: Includes 1 free copy of the Heavy Gear Miniature Rules (DP9-919), 2 Northern Core Combat Groups (DP9-951 x2), 1 Northern Elite Combat Group (DP9-953), 1 Northern Specialist Combat Group (DP9-955), and 1 free Northern White Cat (DP9-957) for a total of 21 miniatures.


    Southern Players Tactical Starter Package 3: Includes 1 free copy of the Heavy Gear Miniature Rules (DP9-919), 2 Southern Core Combat Groups (DP9-952 x2), 1 Southern Elite Combat Group (DP9-954), 1 Southern Specialist Combat Group (DP9-956), and 1 free Southern Chatterbox (DP9-958) for a total of 21 miniatures.


    Second Edition Core Game Products

    Tactical Miniatures Rules (DP9-106) and a section in (DP9-101)

    Want to play Heavy Gear, but only as a tactical game, without the RPG or background? Well, this is the perfect product for you! This rulebook is packed with material and contains everything you need to start blasting Gears right away. It has been specifically written with the novice wargamer in mind, and the campaign and scenario generator takes all the hassles out of preparing a game -- so you can open the book and step right into the role of a Gear pilot!

    Heavy Gear Demo Game (DP9-100)

    Interested in the game, but not willing to plunge headlong into it? Test the water first by getting the Demo Game! This introductory version contains all the basic rules you need to play.

    Heavy Gear Miniatures (Gallery)

    Though the game can be played with simple counters or markers, it really shines when detailed pewter miniatures are used. Check out the Gallery to see painted examples of the various models available. Never assembled or painted miniatures? Get information on Assembly, Painting, and Decorating.


    Follow-up Game Products

    Once you've started the game, you will want additional information to further your gameplay experience. Check out the following sourcebooks:

    Technical Manual, 2nd Edition (DP9-104)

    The Technical Manual Second Edition examines the technology of the Heavy Gear universe and provides full background, development information and complete rules for using, repairing and modifying technology in the game. Most important, the book consolidates the entire Vehicle Design System in one location and updates it to second edition standards. All in all, a very useful game reference!

    Raids & Raiders (DP9-107)

    Unable to wage a full interstellar invasion, the Black Talon strike forces and their CEF/Caprice counterparts conduct raids and commando operations deep behind enemy lines. This sourcebook includes background information, color instructions and techniques on building and painting miniatures and terrain, basic army listings for raiding and defending forces from all Heavy Gear armies, pregenerated scenarios and a detailed scenario generator to construct your own raiding scenarios.

    Tactical Dueling (DP9-108)

    Tactical Dueling explores the various settings where modern Duelists and other fighters meet in battle. This sourcebook includes rules for fielding your own Duelists (with variable stats and abilities); special rules for arena features and traps; racing and rally racing rules, with pit stops and quick repairs; advanced one-on-one fighting; modeling instructions and suggestions for arena terrain pieces; and more.

    Vehicle Compendiums (DP9-025 and DP9-026) and (DP9-038 and DP9-039)

    These books include background and complete game statistics for over 100 Northern or Southern Gears and striders. Also included is background information on the major corporations involved with vehicle design and production. Perks, Flaws, weapons and useful tables round out this book.

    Record Sheets (DP9-027 and DP9-028)

    The Record Sheets manuals includes the complete gaming record sheets for all the vehicles found in their respective Vehicles Compendium. If you have the 2nd Edition Tech Manual and are interested only in game stats, these easily replace the Vehicle Compendiums.

    Tactical Field Support (DP9-016)

    The Tactical Field Support sourcebook redefines the battlefield with advanced rules for artillery, minefields and field engineering, as well as a detailed skirmish combat system. Also included in this advanced rulebook are new weapon systems, new infantry types and several new vehicles.

    Tactical Air Support (DP9-008)

    This book contains rules for acrobatics, dogfighting, and bombing; twenty vehicles; ready-to-play record sheets for the tactical game; anti-aircraft guns, missiles and bomb racks; and the aircraft-related Perks and Flaws. It also features several new archetypes and equipment pieces, as well as the scenarios and campaign seeds to use them!


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