Tribal WarriorTribe 8 is a departure from our focus on hi-tech science-fiction and Japanese-style robots. It is a world of dream magic, supernatural horrors and Godlike figures called Fatimas -- all painted on the backdrop of the ruins of the modern world. (Note: due to the mature themes present in the game, it is not recommended for younger players.)

Basic Premise: tribal mystic fantasy; sword & sorcery Mad Max with soul
Genre: dark fantasy/post-apocalyptic/mystical
Primary Locales: community, surrounding wilderness
Realism Level: low
Magic and Monsters: medium
Default Character Role: Fallen (member of the Eighth Tribe)

Back Story: The world of Tribe 8 was once our own, but all was wiped away by the arrival of the Z'bri. Endless tombs dotted the lands and the survivors were used for the pleasure of the mad Z'bri lords. This bondage was seemingly endless, blasting away the memories of the World Before. When all hope was thought lost, great avatars, powerful manifestations of the One Goddess, were summoned. These "Fatimas" led the prisoners in an all-out revolt; the victory against the monsters was neither easy nor complete, but the seven surviving Fatimas together formed the Seven Tribes -- the new nation of humanity.

But the Seven Tribes only provide protection and prosperity for those who toe the line. Those who dare challenge the Fatimas' will are cast out like so much living trash, while uncounted thousands live in bondage to the surviving Z'bri. But there is hope: in the growing legion of the outcasts, there are those who refuse to fade away. They call themselves the Fallen, but they are building an Eighth Tribe to finally free humanity from Fatima and Z'bri alike...

Highlights

  • Uses DP9's Silhouette system; learn once, play all DP9 games!
  • Fast to play: streamlined game mechanics that use only a few 6-sided dice;
  • Adjustable game style: play the game in a Gritty, Adventure or Cinematic style;
  • Game world supports many genres: dungeon crawls, heroic fantasy, gritty stories, etc.;
  • Well-supported: numerous sourcebooks, but none of which are required to play;
  • Incredibly deep game world: customs, tradition, history, cultures, all is detailed!
  • Ongoing, complex and engaging storyline/ongoing campaign featured in separate Cycle Books.

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    Second Edition Core Game Books

    Silhouette CORE Rulebook Deluxe EditionSilhouette CORE Rulebook (DP9-900 Softcover) and (DP9-909 Deluxe Hardcover Edition)

    This core rulebook contains the full Silhouette rules needed to roleplay in the Tribe 8 universe -- or any setting in a wide variety of genres ranging from science-fiction, fantasy, anime, horror, modern age and more! The book also contains an appendix with D20®/Silhouette conversion rules to bring anything from the extensive D20® library into the game! This manual will serve as the core rulebook for the entire line, and though it is aimed at Gamemasters, most Players will want their own copies to reference rules and design their own equipment.



    2nd Ed Players HandbookTribe 8 Second Edition Player's Handbook (DP9-930 Softcover)

    This is the new starting point for Tribe 8 Second Edition. The book features: A detailed world background, with history, meta plots explained and revised Capal setting. Extensive Player Character creation guidelines, along with weapons and equipment to use. Z’bri and Fatima creation guidelines along with tons of nasty beasts to fight. Clarification and expansion of the Synthesis magic system, as well as guideline for updating first edition characters to second edition. Dual-stats for the powerful Silhouette CORE rule system, a highly acclaimed game engine that uses classic six-sided dice, and the widely popular d20-based rules placed under the Open Gaming License.




    First Edition Core Game Books

    RulebookTribe 8 Rulebook (DP9-801)

    Tribe 8 is a roleplaying game set in a tribal future where Player Characters are blessed with mystical insight and marked by destiny. They must struggle to build a new society from the ashes of the old. The Tribe 8 rulebook contains everything needed to start a campaign, including world background, full character creation and interaction rules, and a new and dynamic system for Synthesis, the magic of Tribe 8.

    Player's Handbook (DP9-825)

    The strange and wonderful world of Tribe 8 fascinates you, but you don't know what to do with it? The T8 Player's Handbook answers it all. Designed and written by hardcore T8 players, the book contains a brief overview of the game world, followed by extensive tips on atmosphere, character design, equipment, Synthesis and much more! Also includes conversion guideline to OGL.

    Vimary Sourcebook (DP9-803)

    The Vimary Sourcebook is the core supplement for the entire Tribe 8 game line. In 144 pages, it details the full scope of the game's core setting, and provides countless ideas and resources for quests and cycles. The Vimary Sourcebook contains an innovative telling of the history of the Seven Tribes since their Liberation from the Camps, a detailed visit of the city and its surroundings, and a look at all the major players and factions, including the Seven Tribes, Fallen, Squat bands, Z'bri, and Keepers.

    Tribe 8 Demo Game (DP9-800)

    Interested in the game, but not willing to plunge headlong into it? Test the water first by getting the Demo Game! This introductory version contains the basic rules you need to play, plus an introductory scenario with pre-generated characters.


    Follow-up Game Products

    Once you've started the game, you will want additional information to further your gameplay experience. Check out the following sourcebooks:

    Weaver's Screen and Assistant (DP9-802)

    The Weaver's Screen and Assistant contains loads of tools for Weavers starting their own campaigns. The illustrated screen puts all the major game tables at your fingertips, while the Weaver's Assistant booklet contains various game aids such as a complete scenario designed for starting Player Circles and beginning the Tribe 8 storyline, and 14 Non-Player Character archetypes designed to be used as is or to be modified for your own purposes. This is useful to Players as well!

    Adrift on the River of Dream (DP9-820)

    This is the core sourcebook of spirituality, magic and dream for Tribe 8. Inside, Weavers and Players alike will find all the information they need to run spiritual and mystical campaigns, as well as new rules and extensive information on Synthesis, Sundering, Dreaming, Technosmithing, Ritual, Spirits and the River of Dream.

    Horrors of the Z'bri (DP9-806)

    This is a sourcebook detailing the past and present of the beasts that stalk the shores of Vimary. These pages show you the Beasts through their own eyes -- discover the true horror of their unearthly nature! The book contains new Aspects, Sundering and expanded Atmosphere rules, dozens of beasts, weapons and NPCs, tips and advice for weaving the Z'bri and details on the Serfs, Gek'roh and Hunters. FOR MATURE READERS!

    Into the Outlands (DP9-807)

    This sourcebook details the wilderness that surrounds the island of Vimary and the lands of the Z'bri. It follows the paths of the yearly expeditions and the brave explorers who dare to push their way through the dangers of the wild. The sourcebook provides details on the climate, plants, animals and people inhabiting the Outlands, information on the Squats (including trading patterns, politics, clan customs and mythologies), hundreds of new locations, from the frozen wastelands to the Broken Coast, and expanded Silhouette rules for water and land travel.

    Tribe 8 Companion (DP9-805)

    The Tribe 8 Companion is designed to complement the Rulebook by providing new source material in the same narrative style. Learn about the hidden Lost Tribes of Joshua the Ravager and Mary the Forgiver, the Quest Circles who carry out the wills of the Fatimas and the Keepers who live in the Rust Wastes. Quests, weaving advice and advanced rules complete the package.

    Wordbook Series (see list below)

    These sourcebooks are the ultimate resources for information about the people and institutions of the Tribe 8 world. Ideal to learn the secrets of the Tribes, pick an adventure seed or two, or meet new characters.

    Cycle Book Series (see list below)

    These sourcebooks advance the background of the Tribe 8 world with news stories, political plots and other background events. Use them to drive your campaign forward along the larger Tribe 8 saga! (Note: the books are listed in order.)


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