Living Rulebook Beta sent to layout, and stuff.

There are times when you are sad when you're wrong, and this is one of those times. Back before the Kickstarter I said that there would be an update of the Beta rules soon after the kickstarter, and then I got to work reading e-mails, making notes, and blitzing the forums, and I don't mean the DP9 forums, but forums everywhere.

 

And I got feedback by the ton. Some was errata along the lines of "I think this is what you want this to mean" to the always excellent "this example is backwards" to my favorite "We play tested this and had a lot of fun, but had trouble understanding X".  Some sent in full battle reports and some just commented on forum posts. There have been gut checks and statistical arguements galore and conversations both online, on public transit (random gamer encounters), and in game stores. Everyone I talk to has their own perspective on the game and what it can, and can't be.

Heavy Gear Assault Computer Game Update

The team over at Stompy Bot Productions just released a new update on the Heavy Gear Assault computer game. Click here to checkout all the details and new images.

Thank You All!

New Acco light trooper Mount Preview

A great Kickstarter updated for everyone today, our 3D modeler finished up a preview of Caprices new Acco light trooper Mount, to check out.

War for Terra Nova - Starter Set - Kickstarter is Now Live!

The War for Terra Nova - Starter Set - Kickstarter is to fund molds for plastic miniatures. These high quality multi-part plastic miniatures for our tabletop wargame will form the new two player Basic Starter Set of 16 miniatures - with 4 different models at the start.

A design manifesto

There are always some questions that pop up asking for clarification on so I've pulled and updated some answers from my own game bible. When it comes down to brass tacks I always like to remind players that there are any number of lenses you can view the game through, and it is fine to choose a viewpoint that is different from the standard one. The important part is to choose to have fun playing the game with your friends!
 
Note: There are a lot of aspects that get considered when choosing how parts of game design impact parts of the rules. For this blog I'm focusing almost exclusively on the core considerations, not any minute of the rules.
 
The Heavy Gear Manifesto (Game design brief)
This edited brief describes the goals behind the new edition Heavy Gear rules.
 
The Vision: To make Heavy Gear a classic and modern Intellectual Property that can be a popular cultural device for games and stories set in a science possible fictional future where humankind must face it’s own worst enemy, itself.
 
The Goal: Our goal is to create a fun and gripping tabletop combat game where between four and twenty models a side face off in a tactical combat scenario. A scenario should last about two hours. The game setting is realistic/tactical with a cinematic flair. 
 
 

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