Performance or survival?

There have been a number of philosophical design points that are apparent to a person picking up heavy Gear for the first time and one. A clear one is that you pay more Treat Points Value (TV) for a model with better weapons and attribute scores. 

 

The one thing we don't do in the Force lists is tell you exactly what to put on the table to make your army a real force on the tabletop that is more than the sum or its parts.

 

There are some basic concepts and synergies that you the player can use right away to get the most value out of the TV that you are paying to select your forces. A really important fact to remember is that there are specialists and there are generalists and then there are the lowly trooper Gears that form the backbone to many forces.

 

New Infantry and Motorized Infantry Squad Packs.

With the new edition rules a typical infantry squad is now represented by 6 to 8 Infantry minis on a 40mm round base an infantry team still uses a hex base. A motorized infantry squad is now represented by 3 minis on a 40mm round base.

Balancing for Big, or Small?

There's a certain art to balancing games, one which always begs the question, what game are we balancing for? In terms of Heavy Gear the Edition and resulting rules change has meant that we had a distinct opportunity to change the scale of the game, and by that I do not mean the scale of the models (!). This blog is going to be a trip down memory lane of how we got to the current army construction in the Living Rule Book.

 

Heavy Gear has always been written from the perspective of a military force with all the accompanying support elements. You have your Gears as the Mainstay of mobile tactical units, tanks for heavy fire support, and infantry for claiming ground with air power being a support element. There was always a disconnect with me in the old Heavy Gear Blitz with how the squads were purchased, by the unit when the game never really supported more than three units.  So when the chance came to really shake the game down to it's core and ask how it was going to be played we had to answer a very important question first: How big/small is this game supposed to be?

 

Lynx Two Pack Now Available!

Production molds for the Lynx Two Pack have been made and the two pack is now available on the Dream Pod 9 Online Store. The Lynx Two Pack for the North Faction Forces includes 1 Lynx walker mode and 1 Lynx ground (bike) mode plus two sets of Armored variant torso upgrade parts and panzerfaust weapons.

Caprice Ammon Mount now Unlocked and 1 Added to Core Starter Set

The Pledge Total of our extra funding campaign is now over $170K CAD.

Spotted on Phil's Desk - Lynx Master Parts!

Phil has been busy working on the Northern Lynx infantry support Gear. The Lynx is a special Gear it has a normal walker mode, but for its ground mode it transforms into a Bike. Below is an image with line art of the Lynx in both modes plus the small styrene and resin master parts that Phil has finished up so far.

Living Rulebook Beta ebook is now Live!

The Heavy Gear Blitz - Tabletop Wargaming - Living Rulebook Beta includes:

- Introduction to the Heavy Gear Universe, and backgrounds on all forces.

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