Building towards the future for Heavy Gear

Now that the first Jovian Wars Kick Starter is over the development work turns back to Heavy Gear Blitz!

 

Going forward this will be the pattern where we here in Dream pod 9 work on the prep for kick starters, work on the kick starter and then work on fulfilling the kickstarter while preparing for the next kickstarter. The next kick starter for Dream Pod 9 will be the next three factions for Heavy Gear Blitz.

 

Progress update on Beta rules

The Kickstarter is over and now the final stages of the work is coming. 

 

The next couple of weeks will include a rules update, with some changes. The biggest change visually will be to the beta data cards.

 

You can see the new beta mk3 capital ship data card for the Tengu here:

 

Jovian Wars rules update

Hot on the heels of a successful Kickstarter for Jovian Wars I’m digging in and getting ready for a new beta rules update in April. There’s a lot to do, the feedback has been very intense with some very passionate discussions about the nature of rolling.

 

So without ado here are some of the changes that are being rolled out.

 

What does X fleet look like?

When asked the question “What does a fleet of X fleet look like?” I have a simple answer, and a more complex answer.

 

Simply put, it looks like you want it to look. A more complex answer means looking at the CEGA and Jovian fleets individually and identifying what they do well.

Fleet Building Part 2: Jovian 250 points

This is part two of a series about building your fleets. Click here to read Part 1.

 

Let build a Jovian Confederation fleet out of the Kickstarter models. The size of the fleet will again be 250 point threat value for a skirmish battle.

 

The first ship will be the Majestic Fleet Carrier at 93 points. A brutally large, powerful and slow warship the Majestic has one big Achilles heel; it focuses too much armament to the forward arc.

 

Fleet Building: CEGA 250 points

Jovian Wars is about building a strategy when selecting your fleet and then using that fleet to achieve your objectives in a game, usually by out maneuvering your opponent and defeating in combat.

 

The Jovian Wars Kickstarter has new ship designs available so let’s look at how you might go about building a fleet.

 

Space Power!

The term ‘Air Power’ has a very specific connotation in modern terms. It describes a situation where control of the air determines who has control over the strategic situation on the ground. It means taking the high ground, literally.

 

In Jovian Wars learning how to use your Capital Ships is important, and you can’t win without them, but the stars of the show are the Exo-Armors and to a lesser extent, the Fighters.  In the beta rules there will be some changes introduced that will promote the use of Exo-Armors and Fighters in very dynamic ways. These changes are thanks to responses submitted by players on the forums and by messages.

 

 

Jovian Wars Beta Update

 Here is a quick update on what I have been working on. It’s been four weeks or about thirty days since we dropped the Jovian Alpha rules on X-mas day and now a month later over five hundred people have downloaded the rules. This is exceptional for an alpha rules set.

Responses to the rules are also coming in and I’m busy working on the beta to get it ready for the kickstarter. After all, who doesn’t like to have up to date rules to go along with their kickstarter pledges?

There are a couple of key places where I am working to update the rules: Dogfighting, weapons, boarding actions, special actions, and ship stats.

 

Jovian Wars Away!

It's been a pretty exciting week. Never mind giving gifts and watching little faces glow with happiness (and minecraft!) but we dropped the Jovian Wars Alpha Rules package on the 25th and the response has been better than we hoped. Hundreds of people have downloaded the rules for free and thousands(!) have viewed the announcement on facebook.  

The response on the forums has been excellent too. We're in the process of setting up a section exclusively for Jovian Wars but until then the threads are located in the Jovian Chronicles section listed with Jovian Wars or JW prefixes to separate them from the RPG and older skirmish game Lightning Strike. Lightning strike is where you can also find a lot of the background material for Jovian Wars as Jovian Wars is set slightly later than the events in the RPG. You can also find the excellent source books as PDFs on DrivethroughRPG with the Ships of the Fleet series being exceptionally excellent.

This weeks blog post is a mix of a lot of different things for the player community to be aware of. Resources, ideas, and game design. All things to digest as we launch into the Jovian Wars open alpha play test period.

As part of official support for Jovian Wars, the new forum section etc, there's an Errata/FAQ that will be maintained on the forums with regular updates. We won't be updating the PDF until it is released though all errata will be marked with a date so that players can easily scan for changes. If you're not sure about something, check the errata or the frequently asked questions (FAQ) first before posting. If you're not sure, reach out!

Jovian Wars!

Merry Chirstmas and happy holidays where ever you are on this little ball of water and rock!.

I've just approved and sent off final adjustments for the Jovian Wars alpha rules set to Robert Dubois. He is filling in the PDF with some ship recognition and silhouettes for the paper counters then releasing the rules as a x-mas treat for all of our great fans to enjoy over the holidays. These rules will be released in the new couple of hours from this blog being posted.

This is the culmination of half a year of hard work developing a rules set from the ground up to make a really fast and fun game.

What should you know about the game in a nutshell? Here goes:

 

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